GAME DESIGN

This section presents my work in game design. Each document goes beyond core mechanics to outline complete design frameworks that integrate systems, lore, and player experience. The focus is on clarity and structure, so the concepts are accessible while retaining their ambition.

Over time, this section will expand with prototypes and vertical slice demos — early builds that demonstrate how these designs progress from concept to playable reality.

GAMES

At the core of my design philosophy is the idea of creating worlds that invite players to step into adventure. I value projects where narrative and systems work together, and where gameplay loops encourage players to engage as the characters themselves — progressing, discovering, and making meaningful choices along the way.

Each icon links to the public version of its design document.

Currently in development: Iron Sword — Wrath of the Elements vertical slice demo.