GAME DESIGN

This section showcases my original game concepts, some of which are also featured at Pixel Jab Games.

As each project moves toward full production, it will receive a public promotional document presenting its cohesive creative vision—from gameplay mechanics, narrative, and progression to visual direction and interconnected systems.

This section will continue to expand with prototypes, trailers, and other promotional materials as development progresses.

**Some AI-assisted tools were used to generate individual source elements during concepting and asset development. These elements were then manually edited, treated, composited, and transformed in Photoshop into the final artwork. No final piece is presented as raw AI output. Source files are available to recruiters for verification upon request**

GAMES

At the core of my design approach is the idea of creating worlds that invite players to step into the adventure.

I focus on projects where lore and systems work together, and where gameplay loops encourage players to engage as the characters themselves — progressing, discovering, and making meaningful choices that shape the experience.

Promotional documents.

Click icon to check out available promotional documents.

Currently in development: Iron Sword — Heroes of the Realm.