MUSIC PRODUCTION

This section highlights selected work in music production, chosen to reflect both range and adaptability. The examples span from lighthearted game scores for children’s projects to heavy, layered productions in melodic death metal — with space for many styles in between.

The goal is not to show one fixed sound, but to demonstrate versatility: an ability to adapt tone, weight, and texture to fit the identity of each project.

MUSIC

Welcome to the music category section. Click on the icons for portfolio examples. Work in progress.

ROCK & METAL

I have an undying fascination with heavy music — riffs, groovy breakdowns, and the kind of sound that feels like it could break walls. My goal is to craft mixes that are tight and polished, yet still retain a sense of rawness. I aim for music that hits hard but also carries emotion and atmosphere. Rock and metal aren’t just genres for me — they’re languages I’ve been speaking for years.

GAME

Scoring for games is its own craft. A soundtrack should help define the world — its cultures, its history, its rhythm. I approach composition through imagination and atmosphere, asking how a place would sound if you were standing inside it. Themes and motifs evolve with the player’s journey, while textures shift seamlessly between action, exploration, and discovery. The aim is simple: to write music that doesn’t just sit beneath the game, but carries the experience alongside its visuals and systems.

MUSIC PRODUCTION SERVICES MUSIC PRODUCTION SERVICES

Ready to light the first playable spark? Send me your idea and let’s run a mini-workshop to lock fantasy, pillars, and the first prototype. I craft player-first game experiences. From lore to core systems, I shape coherent, purposeful loops—fun to play and clear to build. Deliverables include crisp documentation plus prototypes/vertical slices ready for community and funding showcases.