This section brings together the visual work created in support of my other projects. Each game design, production, or release required an identity — a logo, a cover, a promotional piece — and this is where those elements converge.
With a few exceptions, the pieces shown here were developed to meet project needs. They demonstrate the ability to produce clear, consistent visuals that give each project a recognizable face and presence.
Design, for me, is about narrative and impact. Whether album artwork, merchandise, or promotional materials, the goal is to create visuals that tell a story and elevate the music or product they represent.
Content today moves fast. It’s not just a poster or a single image — it has to work across platforms and hold attention in different ways. I shape ideas into formats that fit the project. A song might become a series of short clips built around lyrics or themes. A design might shift between static artwork and motion. The goal is clear: content that adapts, communicates, and leaves something behind.