GAME DESIGN

This section presents my work in game design. Each IP will eventually feature its public GDD as the project enters full production.

In these documents, I go beyond core mechanics to outline complete design frameworks that integrate systems, lore, and player experience.

My goal is to provide the most complete vision of each project during its development — making the concepts accessible while preserving their ambition.

Over time, this section will expand with prototypes and vertical slice demos — early builds that show how these designs evolve from concept into playable reality.

GAMES

At the core of my design approach is the idea of creating worlds that invite players to step into the adventure.

I focus on projects where lore and systems work together, and where gameplay loops encourage players to engage as the characters themselves — progressing, discovering, and making meaningful choices that shape the experience.

Each icon links to the public version of the GDD for projects currently in development.

Currently in development: Iron Sword — Wrath of the Elements vertical slice demo.