GAME DESIGN

Original game properties developed through Pixel Jab Games. 

Click on each project for a brief rundown of the intended player experience, core gameplay systems, narrative framework, and visual direction.

These projects are presented at different stages of development, but each is designed to communicate a clear and cohesive creative vision.

**Some AI-assisted tools were used to generate individual source elements during concepting and asset development. These elements were then manually edited, treated, composited, and transformed in Photoshop into the final artwork. No final piece is presented as raw AI output.**

GAMES

Iron Sword: Heroes of the Realm

A focused introduction to the Iron Sword universe and its party-based tactical combat. The project is being developed as a manageable prototype through which the Tactical Radius System, the IP’s main gameplay feature, can be tested before expanding into the larger Wrath of the Elements campaign.

Explore the selected projects below for brief design breakdowns, some artwork, and as development progresses, public ptototypes of games in development.

*All projects developed under Pixel Jab Games. 

My role: Original IP Developer, Creative Director, Game Designer, Music Composer

Interactive presentation (wip) — click the Iron Sword: Heroes of the Realm icon to enter Lunaria, hear the music, and explore the animated project book.