Too Many Wars, Only One Sword


The plan looks simple on paper: master game design, master music production, raise a daughter, and storm the industry like some kind of creative warlord.

Simple on paper. Impossible in practice. Strategy needs a rewrite.

These fields aren’t hobbies — they’re empires. Game design is a labyrinth of art, code, mechanics, and late-night crashes. Music production? Another beast entirely. Plugins snarl. Cubase freezes. A guitar tone that sings beautifully alone suddenly turns into muffled burping once it’s in the mix.

The truth hits without compassion: I can’t fight on every front at once. Spread myself too thin, and I’ll bleed out before I win a single battle.

The hammer drops: focus. One sword, one war.

And that war is The One Divide.

The logic is clean. If I want in, I need a portfolio. No one’s lining up at my door, so I’ll be my own client. TOD becomes the test subject, the guinea pig, the proof of concept. Every riff, every scream, every mix — my battlefield.

AIt isn’t glamorous. It isn’t pretty. Some days I drown in dials and EQ curves that leer back at me like smug little peaks. But the mission is set: prove I can produce this music at a professional level. No shortcuts. No excuses.

The other dreams can wait. For now, the studio is the war room.

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